demonWare, the Dublin based multiplayer software company, are working on a few interesting projects…
The project nearest completion - set for an unveiling at the Game Developers Conference in March - is a middleware-product which will technical allow more players per game without upgrading server hardware. This will permit gamers to host larger games from their home broadband connections.
demonWare are also working on a pay-to-frag system for first person shooters, early this week they ran a public test in a Dublin internet café.
Volunteers were allocated Swiftcall call cards, which are been tested as an optional alternative to credit cards - “(it) examined how people behaved in a deathmatch situation where each frag won them 40c and each death cost them the same amount”, commented demonWare’s cofounder Dylan Collins, “Our volunteers were able to type in the PIN and top up their account to that value. The whole thing went reasonably well and we gained a lot of really useful information”.
Collins, mindful of the problems when introducing money to gaming, stated “There's certainly huge potential there but you have to consider a lot of different aspects like balanced matchmaking, heating, payment, camping, different game types etc. even when you're only focusing on certain technical aspects of it. Saying that, we are very excited by it and see some very interesting opportunities opening up, particularly on the console front”.
Cian Ginty
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