Developer: R* San Diego |
Publisher: Rockstar | Format: PS2 (Xbox, PSP)
Reviewer: Craig Gallagher For the past few years
Rockstar have had one triple-a series that towers above all competition, Grand
Theft Auto. But now they have a new addition to the fold, the Midnight Club
series. Those of you who have missed the series thus far, (myself included) be
prepared for a nitrous oxide kick to the head. [Those of you haven’t missed it
so-far will know it is also a triple-a series, just less known then GTA – ed]
The game
borrows from all the greats. The realism of Gran Turismo, the OTT madness of
Burnout and the real city plan of Project Gotham. This coupled with to new
additions, usage of racers slipstream to gain a momentary speed burst and the
usage of waypoints that allows you to find and utilize shortcuts.
Who wants to
race around a fixed track against a handful of other players? Admit it; it’s
not that much fun. You want to hurtle around suburban cities, avoiding oncoming
traffic and pedestrians as you race to the finish line. And with three
The biggest
let down is the customisation option. It sets out to capture the spirit of
MTV’s Pimp my Ride but fails. But hey who wants to spend hours customising a
pixel car when you can be hurtling down busy traffic riddled streets [in
Burnout, also in a “pixelated” car -ed].
Midnight Club 3 is one of the best racing games around and after a few hours play you’ll want to boost your very own street car from in front of some shop.
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